As the title says, this post was totally not made to get points for the daily bonus. For that reason, I might answer this same post with tips and recommendations I've learned for the few hundreds of hours I've played this server.
When fighting against a Jockey don't run thorwards it. Instead slowly walk back while shoving so you can melee it easily
I couldn't quite find good posts to talk and this forum being in Russian makes it a bit difficult to navigate for me (google seems to struggle to autotranslate this page for some reason). But sure, I guess I'll spam there too
When a charger runs at you your best bet of survival is to move back and to a side. If it's a fancy charger, move in a small circular motion until it stops charging at you --- добавлено: 24 окт 2025 в 12:15 --- A small trick to proceed after surviving a charger running at you is to try meleeing it. For this, you will want to get slightly close to the charger so your melee hits and constalty jump at the same time to confuse the boss AI (do not get too close or the charger will be able to hit you back). This trick works with all bosses, but it does more consistently with big bosses (such as tanks, smokers and chargers)
Don't open boxes when you are black and white, don't be a fool Granade Launcher shots don't do damage to survivors that are being grabbed by a SI. Meaning, for example, you can shoot a person getting smashed by a charger and you will not get TK for it (same goes for jockey, hunter and smoker -only when smoker is doing the hitting animation-). Very important: As soon as you knock back or kill a SI (usually with 1 GL shot -depends if there is hardbox-), the survivor will receive damage from the granades and give you TK points.
Fire damage from Incendiary Ammunition is relative to the damage of a single shot from a gun. Meaning, the fire damage from an AWP is a lot higher than the fire damage from an Assault Rifle. The guns where this Ammo is more impactful are: AWP, Scout, Granade Launcher, all Shotguns (a single bullet from a Shotgun will give the SI the full fire damage value) and AK; Hunting Rifle and Sniper Rifle to a less extent Smokers become vulnerable when they grab a player (as soon as the dragging animation starts). You can headshot them with most guns or just kill them with a body shot from awp/scout/gl. Be careful if you don't have laser
You can incap yourself with Explosive Ammo in the rare ocasion of being about to get charged by a charger or being followed by a witch with no way to escape from her When near a group, jump before using GL or throwing molotovs to avoid player/zombies hitboxes
Always back away if you shove a hunter in the air, it isn't worth the risk. If you try to melee, your hits won't work and it will instantly incap you When staggering a SI with explosive bullets don't get too close to melee it or you will get hit by them (insta incapped if angry-box). You can try meleeing in limit range (don't run thorwards the way it's stumbling to or you will get hit) or shove it before meleeing to stun it You can trigger early SI spawn in two of Core maps: chapter 2 Dark Carnival and chapter 4 Haunted Forest. You can do this by standing in a small gap located on the locked doors inside the Saferoom. This will also make it possible to open Acid box inside the Saferoom and for spitters to shoot inside as well (a tank will also be able to glitch inside if you take too long to kill it). If you hang or get grabbed by a SI right before a group teleport you won't get teleported. Some spots let you hang temporarily without the need of being picked up. This generally doesn't have any practical or recommended use but it's funny to pull off successfully
You can make sure to use a single Explosive Ammo bullet by shoving right after shooting with any gun and melee SI easily. It's a bit of a tryhard tip but it comes in handy when you have melee but a bad gun
fue xd ademas solo me dio 2 puntos pensaba q me daria otros 250 como en discord asi q no creo q valga la pena