It would be great if the chance for hardboxes was tuned up a bit, the server is in need of proper challenge like before when 1-2 hardboxes were basically the norm and good players had to carry the team. Maybe adding 1-2 extra loots or extra points for hardbox SI being killed would make it more fair instead of just having it as an overall only bad box (it feels as if the loot thing is already like that tho). There are many times nowadays when we can easily faceroll maps when we have good weapons and no permament bad box is opened (and even at some of those times, we still can). It would encourage players for better teamwork and better adapting, something that is fairly missing on the ENG server. It would also make farming more punishing with there being a bit more risk in it after the team has good weapons. Maybe reduce the chance for hardboxes after they're opened with that reduction either stacking or being a fixed value after the first? Maybe also reduce the chance of bloodbox a bit. There are many ways it could be balanced.