I know I wanted some kind of buff for the difficulty, but this one is just simply unfair. I die multiple times to purple chargers charging at me and spinning around just to get me. Even with normal or red chargers, it's a gamble whether I will get incapped or just die. Most of the time, I don't have any place to hide to or jump up to, it literally means a certain death in those situations (good examples are Blood Harvest corn field, Hard Rain sugarcane field, Suicide Blitz river part, etc.). We could discuss another difficulty increaser thing, but something that is more fair in a sense that you can still fight back and/or avoid it in most places. My hardbox idea was mainly there, because it would be more fair in the sense that players would have to work together more and adapt to a quicker pace of the game, but still would have some chance to play through it normally. Though I agree it would make the unpredictability you also want to go for sometimes The boomer claw stun was a good idea in my opinion (you shouldn't let boomer have enough time to even melee you after puking at you), but I think something could be done to another SI that is not as incredibly strong as the charger already without any steering. Maybe make the hunter move around the speed it would do with atleast 1 hardbox on? They're by far one of the weakest SI in the gamemode and even though they're the most agile ones in the vanilla game, they don't give off that feeling in the gamemode where every SI is multiple times stronger than their vanilla counterparts. They can also be easily deadstopped with ease if you have atleast decent ping and know a bit about timing. Again, other ideas can also be suggested, but I think this would be a more fair one and would stop some cocky rushers aswell.