20Oct
The news we've been waiting for a very long time. And one we'd already begun to think would never happen. We've completed a major website update. It was serious work, and now we can tell you exactly what has changed.

The site hadn't been updated since 2014. Exactly 12 years have passed! It's even a bit unusual that the dates lined up so perfectly 🙂

What's already been done:
  • The site's code has been completely updated. We removed the outdated code that had been dragging along since 2014 and replaced it with modern code. The site has become cleaner, faster, and more reliable.
  • Outdated HTML markup and CSS have been eliminated. Everything has been rewritten to modern standards: clean semantic markup, modern styles, proper adaptation for different devices and screens. No more "crutches" from twelve years ago.
  • Flaws, errors, and vulnerabilities have been fixed. A great deal of work went into security: identified vulnerabilities have been closed, errors that hindered stable operation have been eliminated, and numerous small flaws that had accumulated over the years have been corrected.
  • The design has been completely updated. The site has a new look — modern, polished, and, we think, far more pleasant to use. After 12 years on the old design, the difference is visible at first glance.
Separately — about the game server statistics. In parallel with the main site, the player statistics page for the game servers is also being updated. The code and markup there have already been updated — the page has been moved to a modern foundation. We're currently working on minor flaws: polishing the details so that the statistics work as stably and accurately as before, but on a new base.
8Oct
Dear players!

The moment many of you have been asking for has finally arrived. We are expanding our servers to Asia — in test mode!

The new region gives you lower ping instead of the usual 200+ ms. Less lag, better accuracy, a completely different game. Now you play on equal terms — comfortably, reliably, without compromise.

Moreover, the Coop server is running at a 90 tickrate, ensuring maximum smoothness during gameplay.

🖥️ SG Coop
📍 139.99.125.175:27015

🖥️ SG Coop+
📍 139.99.125.175:27016

🖥️ SG Versus
📍 139.99.125.175:27017
7Sep
We are pleased to announce an expansion of the statistics system on our L4D2 cooperative servers - Perk system!

It has been a long road toward implementing this system. We spent a lot of time considering all the aspects it could address. There were many reasons not to introduce such a system at all, mainly due to the risk of significantly disrupting the game's balance.

The perk system was first proposed back in 2022 as a way for professional players with PRO Ranks to gain certain advantages in the game that would better reflect their in-game status. At the time, the proposal was added to the list of future developments, but no implementation date was set.

In 2024, Ogoom, who originally proposed the perk system, published his concept in a graphical format, including perk names and descriptions. Unfortunately, there was still no timeline for implementing the system.

Finally, the time has come to bring this idea to life!

Many of you have achieved great success in the professional ranks, reaching the highest positions in the statistics and constantly competing against each other in the top tier! The PRO Rank system was introduced more than 10 years ago and was originally designed with the idea that players at these ranks would eventually be able to put their hard-earned points to use.

A lot of time has passed. Players have spent hundreds and thousands of hours in the game, continuously increasing their PRO Rank, and many have reached the very top — a point beyond which, unfortunately, there is nowhere else to climb...

For many, this became the ultimate sign that they had truly demonstrated their survival skills in the absolutely insane chaos of a zombie apocalypse!

The statistics system has been changed many times over the years, with various adjustments made to ensure that the game remains enjoyable. And now, finally, we are expanding the possibilities available to professional-rank players!

The perk system will let you choose what you want to get out of the game. Perks allow you to slightly change the rules of the game according to your own preferences. We know there are plenty of things on the servers that can be annoying (but hey, that's what hardcore is all about 😉 ), and now you can adapt the gameplay to your own playstyle!

There are 6 perk groups in total, with at least 3 perks in each group. You can select only one perk from each group.

Each perk has its own activation cost. Since the statistics system has been around for quite a long time, perk costs may vary significantly from player to player. This is done to preserve the fragile balance between players.

The money used for activation comes from the funds players have been collecting from regular infected throughout all this time. Activating a specific perk will deduct its cost from your $ balance.

If you have selected only certain perks from a group rather than activating all of them, you can always activate perks from another group in the future without worrying about being charged again for perks you have already activated.

However, if you change the perk selected within a particular group, the new perk will require a new payment.

Each active perk also costs 500 points per hour of gameplay on the server. For example, if a player has perks active in all 6 groups, the total cost will be 3,000 points per hour.

To make sure you don't have to keep all these complicated numbers in your head, the perk selection screen includes a calculator showing the activation cost in $ and the number of points charged per hour before you apply the perks.

Overall, we have tried to create a system that allows you to spend your points not only on increasing your PRO Rank, but also on directly influencing the gameplay itself. Everyone can choose whatever suits their playstyle.

However, perhaps hardcore is child's play for you, and you are perfectly happy continuing to play exactly as before, showing off your full skill without using any of those fancy perks! 😉

Special thanks to for providing the graphical materials and for contributing ideas for some of the perks!
5Jul
We have tag now :queen:
Thanks for boosting :butt_sniffa:
30Jun
Dear players!

We are pleased to offer you special pricing during the current summer season. From June 30 through July 15 inclusive, reduced rates for VIP options are available on our Coop servers.

The following discounts are now in effect:
  • VIP+AURA — 20% off;
  • VIP — 10% off.

Please note that there are no restrictions on the number of days or the total number of purchases during the promotional period.

In addition, we are happy to inform you that the previous 30-day purchase limit when using PayPal has been removed. You may now purchase VIP status for a period of up to 1 year. Furthermore, new payment methods have been added, including bank card payments, SEPA transfers, and Apple Pay.

P.S.: Those who paid for VIP today were credited with additional days
31Mar
Dear players! We're announcing an important change to the Coop servers. We've been thinking long and hard about this and decided it'll be more fun to play campaigns where you don't know what the next map will be! Now the map order is always unpredictable!

UPD: the joke was a success 🙂